CD Audio Facts
The Compact Disc Digital Audio (CD-DA)
standard was developed by Philips and Sony and introduced
into the market in 1982. Compact Discs are superior to vinyl
discs and cassettes in a number of ways:
Superior sound quality without skips,
hiss or other defects
Fast random access to any track on the disc
Long-life; compact discs virtualy last forever
Compact size: only 12cm in diameter so they take up little
storage space
The superior quality of CDs and their compact size is made
possible by the use of digital technology.
Digital Audio
On vinyl and audio cassettes, the audio
waveform is recorded as an analogue signal. Therefore any
imperfections will be heard as noise (hiss) or other defects.
To reduce these defects, CDs use Pulse Code Modulation (PCM),
the simplest of digital coding technologies.
Using PCM technology samples of the analogue
waveform are taken at intervals and stores each sample as
a number. The example above shows the conversion of an analogue
waveform (which could be part of an audio signal) to digital
by representing each sample by a number (from 0 to 100 in
this simple example).
In practice the range of values and sampling
rate must be high enough to ensure accurate reproduction of
the original analogue waveform. The upper limit for the human
ear is about 20kHz therefore the audio must be sampled at
40,000 times per second or higher (since two samples are required
for both halves of a sine wave). To reduce distortion and
quantisation noise each sample must be represented by at least
a 16-bit number giving 65,536 values or levels (0 to 65,535)
per sample.
Compact Discs sample the audio 44,100
times per second. The total information needed for 1 second
of audio is therefore 44,100 x 2 x 16 = 1,411,200 bits. A
bit is a binary digit and has the value 0 or 1. Although longer
times are possible, the maximum playing time for all CDs is
about 74 minutes to ensure compatibility with earlier CD players.
This means that one CD must store 1,411,200 x 74 x 60 = 6,265.728
million bits. This can also be given as 783.216 million bytes,
where one byte = 8 bits.
Digital coding allows the use of error
correction codes, which are necessary to correct errors resulting
from the manufacturing process and minor damage or marks which
may occur from handling and use. The result is that the amount
of data stored on a CD is nearly four times the data needed
to represent the audio only.
CD digital audio should provide the quality
needed for all audio applications, but for the purist this
is not always enough. For this reason an enhanced format (HDCD)
has been introduced and the new DVD-Audio format incorporates
new features including higher sampling rate, more bits per
sample and multi-channel surround sound.
CD Audio Parameters
Compact Discs have the following parameters
for audio stored on them:
Sample rate: 44.1 kHz
Channels: 2 (stereo)
Bits per sample, per channel: 16
Levels per sample: 65,536
Total data rate (Mb/s): 1.4112
Digital encoding can produce virtually
noise-free results but an error correction scheme is needed
to protect against minor damage to the CD which can produce
incorrect data.
CD digital audio should provide the quality
needed for all audio applications, but for the purist this
is not always enough. For this reason an enhanced format (HDCD)
has been introduced and the new DVD-Audio format will incorporate
new features including higher sampling rate, more bits per
sample and multi-channel surround sound.
Playing Time
The playing time of a CD can be calculated
from the area of the program area, the linear velocity and
track pitch. The results are shown in the table beloe for
different values of track pitch (1.5 to 1.7 microns) and linear
velocity (1.2 to 1.4 m/s). The start radius is assumed to
be 25 mm and the end radius 58 mm for a 120 mm disc. The longest
playing time of nearly 80 minutes is achieved by reducing
the track pitch to 1.5 microns and the linear velocity to
1.2 m/s, which gives no allowance for tolerances in the manufacturing
processes.
|
Nominal values |
Min Velocity |
Min Track pitch |
Min values |
Linear velocity (m/s) |
1.3 |
1.2 |
1.3 |
1.2 |
Track pitch (microns) |
1.6 |
1.6 |
1.5 |
1.5 |
Playing Time
(mins) |
68.9 |
74.7 |
73.5 |
79.7 |
|